SIMULATION DEVELOPMENT ON UNREAL ENGINE AND THEIR APPLICATIONS IN EDUCATION PROCESS

Mārīte Elksne, Artūrs Solovjovs, Sergejs Kodors

Abstract


Due to the rapid development of technology in various fields of science, a new problem related to excessive resource consumption arises, as most of the experiments and demonstrations require a certain amount of materials and substances to be successfully performed. The aim of this work is to create a realistic simulation using Unreal Engine 4 and give an insight into its practical applications in education process. Authors have also gathered general information about simulation development and Unreal Engine 4 environment. As a result, a simulation showing friction of three different materials was created. It was also concluded that such applications could replace ordinary experiments because of their simple modifiability and minimal long-term resource consumption.

Keywords


education; friction; physics; simulation; Unreal Engine

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References


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DOI: http://dx.doi.org/10.17770/het2017.21.3590

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